Roadmap
Here is where Cozyville is and where it is going, in plain terms. This is direction, not a contract. Plans can and will change as we learn.
Now
A cozy world you can already wander. Four joined regions to explore: the town, the Whispering Woods, the Stonestep Quarry, and the Greenfields. All four gathering skills are live, so you can fish, farm, mine and chop. You can craft at the town's stations, sell and buy on a real player market, and trade and gift with neighbors. Your character is yours to shape, and the town is a shared, real-time world you wander together with other players.
Next
The launch, when $COZY comes online. A simple buy-in to move into town. Premium cosmetics and holder perks to spend on. A careful, gated way to move value between gold and $COZY. And real play-and-earn through funded seasonal pools, designed to be paid for by real activity rather than printed. This is the layer that turns visiting the town into owning a piece of it.
Later
Building in public, after launch. The order may shift, but here is the direction:
- Housing and land. The part we are most excited about. Claim a place and make it your own, from a humble tent, to a house you save up for, to scarce premium plots in the prettiest corners of the world. A full house and land system to settle into and decorate.
- Mounts. Friendly companions to ride, for getting around a world that keeps growing.
- A bigger world. New regions to wander as the map grows toward one single, connected world.
- Endgame, the cozy way. Relaxed, optional monster-hunting at the edges of town for those who want it. Player versus player duels stay strictly opt-in, never forced on anyone who would rather just fish.
- AI neighbors. More of the town's residents, planned for the road ahead.
None of the later beats are gates on the fun. The cozy core is here now, and everything ahead is meant to deepen it.
